
Game Rules
PRE-GAME
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Teams may start with a minimum of 4 players during game time. If less than 4 players, team will be considered Default. Forfeit will be called if team is late 3 minutes after tip-off.
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All teams should wear uniform at all times. A technical foul will be issued to the player not in uniform and penalty - 2 free throw plus possession of the ball will be awarded to the other team.
GAME
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Two (2) twenty (20) minute halves running time except for the last two (2) minutes of the 2nd half. The clock will stop with each dead ball.
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Two (2) twenty (20) seconds time out per half. There will be no carry over of timeout.
OVERTIME
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In case of a tie after regulation time has expired, there will be a two (2) 3-minute overtime period.
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If no winner emerges after two (2) overtime periods, the first team to score a point during the 2nd OT periods will be the winner (sudden death rule).
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One time out allowed per OT, no carry over of timeouts.
FOULS / SUBSTITUTIONS
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A seventh team foul places the opposing team in a bonus free-throw (1 on 1) situation.
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A 10th team foul places the opposing team in a bonus 2 free throw , penalty situation.
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A player is disqualified or "fouls out" after committing five (5) personal fouls.
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Unlimited substitutions are allowed during dead-ball situations (fouls, timeouts, violations, and after made baskets in the final two minutes).
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Coaches must signal the scorer’s table and wait for the referee’s acknowledgment before substitutes enter.
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Free throws: Substitutions may not replace the designated shooter and are allowed only after the final free throw.
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Jump balls: Substitutes may not replace designated jumpers until the next dead-ball opportunity.
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Injuries: Injured players must be replaced immediately and may not return until the next legal substitution opportunity. If the injured player is the free-throw shooter, the coach selects a replacement from players on the court.
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All substitutions must occur before the ball becomes live; illegal subs may result in a delay-of-game or technical foul.
TECHNICAL FOULS
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Unsportsmanlike conduct: arguing with officials, taunting opponents, disrespectful gestures
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Delay of game: interfering with the ball after a made basket, throwing the ball away
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Administrative issues: calling too many timeouts, having too many players on the court
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Illegal Actions: Touching the ball when not in play, kicking the ball or illegal substitutions
PENALTIES AND EJECTIONS
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Excess Timeout: A technical foul is assessed if a team requests a timeout when they have none left.
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Advancing the Ball: During the final two (2) minutes of the second half or overtime, a team in possession may advance the ball to half-court following a charged timeout.
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Penalty: One free throw awarded to the opposing team (any player can shoot) and position of the ball.
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Ejection: A player or coach is automatically ejected after receiving two (2) technical fouls in one game
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Double Technical: If both teams commit technical simultaneously (e.g. a verbal altercation), they are recorded but cancel each other out, with no free throws of ejection unless one party's action was severe.

